#pragma once

#include "DataAccesser.h"
#include "GameModuleDependence.h"

namespace _MODULE_
{
	namespace _GAME_
	{
		class WeaponFireManager
			:protected ::_FOGGE_::_GDB_::DataAccesser		
		{
		public:
			WeaponFireManager(void);
			~WeaponFireManager(void);

			void AddFiredBullet(_P_GAME::Bullet* ptrBullet);
		private:
			std::list<_P_GAME::Bullet*> m_listFiredBullet;
		};
	}
}